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Solaire's Teahouse

I really loved the original concept art and chose to make it a 3D game-ready environment to work on my environment skills and stylized textures. I created this as part of my DFS II class in my last semester of Guildhall and polished it for my portfolio after graduation.

I utilized Substance Designer and Painter for my texture work, with Photoshop to do more handpainted details. All modeling was done in 3DS Max and final lighting and renders were in Unreal Engine 4.

Original Concept Art
https://www.artstation.com/artwork/L3lZDl

Final Render in Unreal Engine 4

Final Render in Unreal Engine 4

View modes in Unreal

View modes in Unreal

Tileset in Unreal

Tileset in Unreal

Tileset in 3DS Max

Tileset in 3DS Max